Warsaw Masters XXII - 6th place
Gorechosen of Dromm
Chaos
Card sets (8)
Tooth and Claw Rivals Deck
At the start of a friendly fighter's activation, you can stagger that fighter.
A fighter (in any warband) is savage while any of the following are true:
That fighter has one or more Charge tokens
That fighter is staggered
That fighter has two or more wound counters.
You can only include cards from one universal Rivals deck.
Play formats
Cards: 6 | 18 non-Rivals card/s
Valid:
Relic Open
Not valid:
Championship Nemesis Rivals
Objectives (13)
Total glory - 20
6 |
7 |
0
4 | 3
Gambits (11)
11 | 0
Upgrades (11)
11 | 0
# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
E35 | Mighty Swing | The first Range 1 Attack action made by a friendly fighter in the next activation has Scything. | - | - | ? | NewestDuplicate | 11/44 (25%) | |||||
E41 | Army of One | If this fighter is the last surviving friendly fighter: +1 Defence +1 Dice to this fighter's Attack actions. |
- | - | - | NewestDuplicate | 8/44 (18.18%) | |||||
E49 | Great Fortitude | +1 Wounds. | - | - | - | NewestDuplicate | 19/44 (43.18%) | |||||
E51 | Great Strength | +1 Damage to this fighter's Range 1 and Range 2 Attack actions. | - | - | - | NewestDuplicate | 37/44 (84.09%) | |||||
H153 | Victory's Reward | Reaction: Play this after a friendly fighter's Range 1 or Range 2 Attack action that takes the target out of action. Pick one: Heal (2) that friendly fighter Or: Give that friendly fighter one Guard token. If that fighter is a Khorne fighter, pick one or both. |
- | - | - | - | ||||||
H155 | Gifted Bulk | Mutation +1 Wounds Reaction: After a friendly fighter's Attack action that takes an enemy fighter out of action, if this card is in your hand, give this upgrade to that friendly fighter. This does not cost any glory points. |
- | - | - | - | 6/44 (13.64%) | |||||
H220 | Reckless Swing | Surge: Score this immediately after an activation step in which a friendly fighter made a Range 1 Attack action that targeted a fighter with more supporting fighters than the attacker. | 1 | - | - | - | 6/44 (13.64%) | |||||
H246 | Live for the Fight | The first Attack action made in the next activation step has +1 Dice. If that Attack action is made by a brawler, each Attack action made by that fighter in that activation step has +1 Dice instead. |
- | - | - | - | 5/44 (11.36%) | |||||
H290 | Phantom Darts | Attack action, Illusion Do not spend any glory points when you play this card. At the end of the action phase, or when this fighter is chosen by a gambit or is dealt damage, break this card. 3 Fury 3 1 |
- | - | - | - | 2/44 (4.55%) | |||||
H304 | Unfazed | +1 Defence while two or more enemy fighters are adjacent to this fighter. +1 Defence while one or more enemy fighters are adjacent to this fighter instead if this fighter is a brawler. |
- | - | - | - | 5/44 (11.36%) | |||||
H307 | Weapons Master | +1 Damage to this fighter's Range 1 and Range 2 Attack actions while this fighter has three or more upgrades. | - | - | - | - | 6/44 (13.64%) | |||||
NM100 | A Worthy Offering | Score this in an end phase if your warband has two or more blood tithe counters. | 1 | - | - | - | 4/44 (9.09%) | |||||
NM103 | Glorious Battle | Score this in an end phase if four or more fighters each have one or more Charge tokens and/or one or more blood tithe counters. | 2 | - | - | - | 4/44 (9.09%) | |||||
NM104 | Grim Satisfaction | Hybrid: Score this in an end phase if: Four or more fighters each have one or more wound counters. Or: One or more friendly fighters in no one's territory each have a total of eight blood tithe counters and/or wound counters. |
3 | - | - | - | 2/44 (4.55%) | |||||
NM107 | Untouchable Fury | Surge, Dual: Score this immediately after: A friendly fighter is dealt damage by an enemy fighter's Attack action If: That friendly fighter is not taken out of action by that damage. |
1 | - | - | - | 4/44 (9.09%) | |||||
NM108 | Worshipped in Battle | Dual: Score this in an end phase if: Two or more surviving friendly fighters each have one or more blood tithe counters And: Those fighters are within 1 hex of no one's territory. |
2 | - | - | - | ||||||
NM109 | Blood Boil | Prayer Choose a fighter within 2 hexes of a friendly Dromm. Deal 1 damage to the chosen fighter. |
- | Dromm, Wounder of Worlds | - | - | 3/44 (6.82%) | |||||
NM112 | Call of Blood | (Errata update) Prayer Choose up to two fighters. Push each chosen fighter 1 hex towards the nearest fighter from an enemy warband. If a chosen friendly fighter has one or more blood tithe counters, you can remove one of that fighter's blood tithe counters. If you do, push the chosen fighter up to 2 hexes towards the nearest fighter from an enemy warband instead. |
- | Dromm, Wounder of Worlds | ? | - | 4/44 (9.09%) | |||||
NM116 | Overhead Smash | Play this only in a power step following your activation. You cannot play this in your last power step of the round. Choose a fighter adjacent to a friendly Gorehulk. At the start of your next activation, deal 2 damage to the chosen fighter if they are adjacent to a friendly Gorehulk. When this card deals damage, you can remove one blood tithe counter from a friendly Gorehulk. If you do, this card deals 3 damage to the chosen fighter instead. | - | The Gorehulk | - | - | ||||||
NM125 | Retaliate | Reaction: Use this during a successful Attack action that targets this fighter, after the out of action check. This fighter makes a Range 1 or Range 2 Attack action, then break this card. It must target the attacker. The attacker cannot be driven back by this Attack action. | - | - | - | - | ||||||
NM148 | Savage Slaughter | Surge, Hybrid: Score this immediately after a friendly fighter's Attack action that takes the target out of action if: That friendly fighter is a beast or Khorne fighter Or: That friendly fighter has no upgrades. |
1 | - | - | - | 4/44 (9.09%) | |||||
NM153 | Weighty Blessing | Mutation Choose one friendly fighter, then put one Shield counter or one Magic counter on this card. The chosen fighter has -1 Move, to a minimum of 0, and the following benefit, depending on which you picked: Shield: +1 Defence Magic: This fighter's Attack actions have Cleave. |
- | - | ? | - | 10/44 (22.73%) | |||||
NM224 | Shifting Walls | Dual: Score this in an end phase if: No edge hexes are occupied And: Each surviving fighter is adjacent to no blocked hexes. |
2 | - | - | - | 14/44 (31.82%) | |||||
NM231 | Barging Forward | Choose one friendly fighter. Scatter 5 from the chosen fighter's hex and push the chosen fighter along the chain to the end hex. If the chain is interrupted, or if that fighter would be pushed into a hex that is blocked or occupied, do not push them any further. After the push, if the chosen fighter is a brawler, deal 1 damage to one enemy fighter adjacent to the chosen fighter. | - | - | ? | - | 3/44 (6.82%) | |||||
NM245 | King of the Deeps | +1 Dice to the first Attack action made by a friendly fighter in the next activation step. +2 Dice instead if one or more of that fighter's Attack actions' Damage characteristics are greater than the target's Wounds characteristic. | - | - | - | - | 8/44 (18.18%) | |||||
NM272 | Cursed Boarding Pike | Attack action 2 Fury 4 2 The bounty gained when an enemy fighter is taken out of action by this Attack action is spent glory unless this fighter is on a feature token. Restricted |
- | - | - | - | 8/44 (18.18%) | |||||
NM299 | Reflecting Mask | Reaction: After an activation step in which this fighter was dealt damage by an enemy fighter's Range 1 or 2 Attack action, deal 2 damage to that enemy fighter, then break this card. | - | - | - | - | 9/44 (20.45%) | |||||
TC1 | Embraced Savagery | Surge: Score this immediately after an activation if each surviving friendly fighter is savage. | 1 | - | - | - | 14/44 (31.82%) | |||||
TC5 | Hurricane Force | Dual: Score this in an end phase if: Each surviving friendly fighter is in enemy territory And: There are no enemy fighters in your territory. |
3 | - | - | - | 4/44 (9.09%) | |||||
TC9 | Move or Die | Score this in an end phase if each surviving friendly fighter has one or more Move and/or Charge tokens. | 1 | - | - | - | 12/44 (27.27%) | |||||
TC10 | Paragon of Ferocity | Surge, Hybrid: Score this immediately after a savage friendly fighter's Attack action takes the target out of action if: That friendly fighter is in enemy territory Or: The target was an enemy leader. |
1 | - | - | - | 4/44 (9.09%) | |||||
TC12 | Toyed With | Surge: Score this immediately after a friendly fighter's Attack action if one or more enemy fighters are vulnerable. | 1 | - | - | - | 8/44 (18.18%) | |||||
TC14 | Call to Heel | Choose one beast or savage fighter. Push the chosen fighter 1 hex, or up to 4 hexes if it is a friendly fighter, so it is adjacent to a friendly fighter. | - | - | ? | - | 8/44 (18.18%) | |||||
TC15 | Dark Command | Choose one beast or savage fighter. Deal 1 damage to one enemy fighter adjacent to the chosen fighter. Restricted |
- | - | - | - | 15/44 (34.09%) | |||||
TC28 | Gifted Ferocity | Mutation +1 Dice to this fighter's Range 1 Attack actions. Reaction: After a friendly fighter's Attack action that takes an enemy fighter out of action, if this card is in your hand, give this upgrade to that friendly fighter. This does not cost any glory points. Restricted |
- | - | - | - | 6/44 (13.64%) |